﻿public class NetSend_FindUserDatabase : NetSendToServer
{
    public FindUserDatabaseData checkBattleExitData;
    protected override ISerialize data
    {
        get
        {
            return checkBattleExitData;
        }
    }

    public NetSend_FindUserDatabase() : base()
    {
        message.key = "FindUserDatabase";
    }

    public override ResponseData NewResponseData()
    {
        return new FindUserResponseData();
    }

    protected override void OnSend(Remote remoteConnect)
    {
        base.OnSend(remoteConnect);

        GameDebug.Log($"向Master查询用户所在服   ");
    }
}

